STI Forum  |  Shop  |  Sponsors  |  Advertise Rules  |  FAQ  |  Members List  |  Calendar
IWSTI.com: Subaru STI Forums
 
Home  |  Register  |  Today's Posts  |  Go Premium Mark Forums Read Create a Member Journal  |  Vendor Deals  |  Member Classifieds

New IWSTI license plate promotion!PLEASE VOTE/RESPOND TO THIS THREAD!Special Order 2008+ IWSTI Gear!

Welcome to IWSTI.com, the largest STI specific forum on the internet, where you can interact with other STI enthusiasts, create a member journal, and receive answers to your questions. Registration is fast, simple and absolutely free, so please register today to start enjoying IWSTI membership privileges! Problem registering? Please contact support.
Go Back   IWSTI.com: Subaru STI Forums > STi Technical Discussion > ECU Tuning & Performance Electronics > Cobb Street Tuner


Reply
 
Thread Tools
Old 05-06-2007, 11:35 AM   #1
Amateur STI Driver
 
Car: 04 Subaru WRX STi
Fav Mod: Track Time
Location: Reno, NV
Posts: 12
Join Date: May 2006
Trader Rating: (0)
Default Map Smoothing: How smooth are your maps?

So looking at maps, I see a whole lot of spikes, pot holes, jagged/steep walls and plateaus in the stock, Cobb and custom ones I've seen so far. At least in the 3D maps. Most 2D maps are pretty smooth.

I can understand the plateaus on certain maps, but the other stuff is slightly mind boggling. Are people smoothing their maps out. I would think these jaggies and such would make any interpolation the ECU has to do potentially inaccurate or at least imprecise.

For discussion, take the Stage 2 v110 rescaled map which is available for multiple years.:
Dyn Adv. A or B: 200RPM, 1.3-1.9CL Spikes
Dyn Adv. B: 4000 RPM, 2.5-3.4CL Wall
Heck all the advance tables look like some form of jagged mountain range.
WGDC low: 3200-3600RPM Great Wall of steps, etc.

Even though I have a lightened flywheel I appear to have fixed my misfile CELs by smoothing my dyn. adv. tables out a bit. (Though it could have been the intake tuning I did at the same time. I should know better than making 2 changes at once.)

So how smooth are your tables, and any thoughts on smoothing?

The primary ignition table is very nice except for the couple ski jumps in the extended CL section which are excusable and a dimple here and there. Boost targets are also very smooth. Why wouldn't advance, wastegate and fuel tables be equally smooth? (fuel isn't bad, just abrupt cliffs) For those of you who have been doing this a long time, care to share pictures of your maps, comment?


This ad is not endorsed by this member. Please register or login to hide this ad.

Last edited by Dean : 05-06-2007 at 12:34 PM.
Dean is offline   Reply With Quote
Old 05-06-2007, 11:58 AM   #2
Professional STI Driver
 
Car: 07 335
Fav Mod: NOISE
Location: Parkland FL
Posts: 429
Join Date: Aug 2004
Trader Rating: (4)
Default Re: Map Smoothing: How smooth are your maps?

Good thread I need to work on it. smoothing that is
STLSTI is offline   Reply With Quote
Old 05-06-2007, 12:10 PM   #3
Grassroots STI Racer
 
Car: 06 STI
Location: FL
Posts: 558
Join Date: May 2006
Trader Rating: (0)
Default Re: Map Smoothing: How smooth are your maps?

Ya I noticed that my graph is very spikey. I just got tuned this weekend.
06naSTI is offline   Reply With Quote
Old 05-06-2007, 12:13 PM   #4
Enginerd
 
Car: The Spaze Mobile
Fav Mod: Tuning
Location: South O.C., Ca
Posts: 12,975
Join Date: Jan 2006
Trader Rating: (5)
Send a message via AIM to flatthump
Default Re: Map Smoothing: How smooth are your maps?

Haha have you seen the stage 2 AVCS map 3d graph? It looks like a crumpled piece of paper
flatthump is offline   Reply With Quote
Old 05-06-2007, 12:25 PM   #5
Moderator & ECU Tech
 
Fav Mod: mo boostaz
Location: Fredneck, MD
Posts: 3,695
Join Date: Jun 2004
Trader Rating: (6)
Default Re: Map Smoothing: How smooth are your maps?

FIRST OF ALL ...

Don't call that my map. It's Cobb's map - just rescaled. No way would I have a map like that. If I ever release a map that is really my map, it would have smooth 3D graphs.

t
WolfPlayer is offline   Reply With Quote
Old 05-06-2007, 12:37 PM   #6
Amateur STI Driver
 
Car: 04 Subaru WRX STi
Fav Mod: Track Time
Location: Reno, NV
Posts: 12
Join Date: May 2006
Trader Rating: (0)
Default Re: Map Smoothing: How smooth are your maps?

Quote:
Originally Posted by WolfPlayer
FIRST OF ALL ...

Don't call that my map. It's Cobb's map - just rescaled. No way would I have a map like that. If I ever release a map that is really my map, it would have smooth 3D graphs.

t
Sorry, fixed. So what do your tables look like? JPG without labels & scales won't give to much away.
Dean is offline   Reply With Quote
Old 05-06-2007, 05:58 PM   #7
Spec C Club
 
Car: Slow 05 STi
Fav Mod: Loping Idle
Location: Chewy's Garage
Posts: 1,873
Join Date: Mar 2005
Trader Rating: (11)
Send a message via AIM to crystal_Imprezav
Default Re: Map Smoothing: How smooth are your maps?

Quote:
Originally Posted by WolfPlayer
FIRST OF ALL ...

Don't call that my map. It's Cobb's map - just rescaled. No way would I have a map like that. If I ever release a map that is really my map, it would have smooth 3D graphs.

t
Can we say defensive
crystal_Imprezav is offline   Reply With Quote
Old 05-06-2007, 06:37 PM   #8
Moderator & ECU Tech
 
Fav Mod: mo boostaz
Location: Fredneck, MD
Posts: 3,695
Join Date: Jun 2004
Trader Rating: (6)
Default Re: Map Smoothing: How smooth are your maps?

Quote:
Originally Posted by crystal_Imprezav
Can we say defensive
Defensive.

Now, with all that said, I also need to say that those maps aren't really Cobb's maps either. Don't get me wrong, they are Cobb's maps, but the Dynamic Advance maps are stock - that means that they are Subaru's maps

t
WolfPlayer is offline   Reply With Quote
Old 05-07-2007, 04:44 PM   #9
The Next Petter Solberg
 
Location: Florida
Posts: 855
Join Date: Feb 2004
Trader Rating: (0)
Default Re: Map Smoothing: How smooth are your maps?

Quote:
Originally Posted by WolfPlayer
that means that they are Subaru's maps
Yeah. I always looked at some of those stock maps and thought WTF. But then Subaru has the resources to hire some great tuners, maybe they know something we don't. Hahahahaha... Or maybe the tuners forgot those maps were there and they just ended up being the random garbage that was in the memory chips at the time. Or, sun spots flaring at the time of the ROM burn? (that is a joke)
daemon is offline   Reply With Quote
Old 05-08-2007, 01:34 PM   #10
Junior STI Driver
 
Car: 02 WRX faux STi
Fav Mod: roof rack
Location: Anguilla BWI / Jax Fl
Posts: 143
Join Date: Apr 2003
Trader Rating: (0)
Default Re: Map Smoothing: How smooth are your maps?

in a ideal world the maps should all have relative smooth transitions.
but the odd thing i observed when tuning some cars afrs was that
the afr was not a consistent number, say 11.2, but the whp & tq
graphs where so smooth i did not want to touch the fuel map.

yes it is odd that tuner maps have some peaks & valleys where
the factory map does not.
jaxscuby is offline   Reply With Quote
Old 05-08-2007, 02:16 PM   #11
Spec C Club
 
Car: Slow 05 STi
Fav Mod: Loping Idle
Location: Chewy's Garage
Posts: 1,873
Join Date: Mar 2005
Trader Rating: (11)
Send a message via AIM to crystal_Imprezav
Default Re: Map Smoothing: How smooth are your maps?

Not with an ideal and properly mapped MAF calibration
crystal_Imprezav is offline   Reply With Quote
Old 05-08-2007, 10:27 PM   #12
Amateur STI Driver
 
Car: 04 Subaru WRX STi
Fav Mod: Track Time
Location: Reno, NV
Posts: 12
Join Date: May 2006
Trader Rating: (0)
Default Re: Map Smoothing: How smooth are your maps?

Quote:
Originally Posted by crystal_Imprezav
Not with an ideal and properly mapped MAF calibration
I'm beginning to think this may possibly the most important part of tuning if you want everything else to line up, not that my noob opinion means much.

I think I'm up to 5+ hours of logging and probably 4X that in spreadsheet land evaluating the data. Closed loop isn't bad, but open loop is tougher. Lots of data, but so few line up and I have as yet to come up with a mean / interpolation / target lookup function to do the work for me. Any thoughts?

Today's task was WGDC table clean up to resolve an slight boost overshoot issue. More is not always better.
Dean is offline   Reply With Quote
Old 05-09-2007, 07:32 AM   #13
Grassroots STI Racer
 
Car: 05 Subaru WRX STi
Fav Mod: Cobb StreetTUNER
Location: Elk Grove, CA USA
Posts: 592
Join Date: Jul 2004
Trader Rating: (0)
Default Re: Map Smoothing: How smooth are your maps?

Quote:
Originally Posted by Dean
I think I'm up to 5+ hours of logging and probably 4X that in spreadsheet land evaluating the data.
Hey Dean, Haven't seen you on this side of the web before.

Your 4X factor is pretty close to what I spend after a one hour datalogged commute.

Most people do shoot for a super smooth map. I think the OEM maps are the way they are becuase of the time they spend tweaking these things. I'm sure it's by committee and if there is a batch of cars that have a problem in a specific area they just fix that one area so as to minimize the loss on the cars that don't have an issue. They have thousands of cars with the exact same setup. We have one car that is almost allways unique.
R4ND0M_AX3 is offline   Reply With Quote
Old 05-09-2007, 11:25 PM   #14
Amateur STI Driver
 
Car: 04 Subaru WRX STi
Fav Mod: Track Time
Location: Reno, NV
Posts: 12
Join Date: May 2006
Trader Rating: (0)
Default Re: Map Smoothing: How smooth are your maps?

Quote:
Originally Posted by R4ND0M_AX3
Your 4X factor is pretty close to what I spend after a one hour datalogged commute.

Most people do shoot for a super smooth map....
Glad to hear I'm not alone staring at the pile of numbers all night. The most frustrating part so far is is when the closed loop data conflicts with the open loop while trying to smooth out the intake map. Closed loop trims are adding fuel but open loop is missing A/F targets on the rich side...

I've almost decided that closed loop wins below 2.5v, open loop wins above 3v mostly and they battle it out for a smooth curve in between.

So, how smooth are your maps?
Dean is offline   Reply With Quote
Old 05-10-2007, 07:21 AM   #15
Grassroots STI Racer
 
Car: 05 Subaru WRX STi
Fav Mod: Cobb StreetTUNER
Location: Elk Grove, CA USA
Posts: 592
Join Date: Jul 2004
Trader Rating: (0)
Default Re: Map Smoothing: How smooth are your maps?

Quote:
Originally Posted by Dean
Glad to hear I'm not alone staring at the pile of numbers all night. The most frustrating part so far is is when the closed loop data conflicts with the open loop while trying to smooth out the intake map. Closed loop trims are adding fuel but open loop is missing A/F targets on the rich side...

I've almost decided that closed loop wins below 2.5v, open loop wins above 3v mostly and they battle it out for a smooth curve in between.

So, how smooth are your maps?
I haven't touched the fuel or ignition yet. Using cobb stage 2 stuff with streettuner. I've been working on getting my PE850 injectors to agree with the maps via the fuel scaler + injector latecies + tip-in. I'm pretty close. You may need to look at the latency values also to get the high & low load areas to jive at the same time.


I have touched the right side of the boost target & duty cycle tables. They're not super smooth but not spikey either. They're just what is needed to get a smooth boost output.


This ad is not endorsed by this member. Please register or login to hide this ad.
R4ND0M_AX3 is offline   Reply With Quote
 
Reply

« Gm Bcs | Cel P2008 »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT -8. The time now is 08:10 PM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Designed & Powered by Domain Architect